BLOCKHEAD is a 2D platformer built from scratch — no engine, no

templates, just code.

THIRTEEN LEVELS

A village, a cave, the trial chamber, the Nether, and mazes locked

behind coloured keys. Every key is guarded, every maze ends in a fight.

EIGHT MUTANT BOSSES

Each one is built around a single idea you work out on your first try:

Warlord — swings an axe and buries it in the ground. That is your
only window. Four hits, one per opening.
Mutant Zombie — slams the ground and sends spikes running both ways.
Mutant Skeleton — fires three arrows in a row, not a volley.
Mutant Slime — splits off two smaller slimes every time you hit it.
Mutant Creeper — its blast is a shockwave. Jump it, or parry it.
Mutant Piglin — charges the arena, throws golden spears, calls help.
Wither Storm — hangs in the air. Bow and fireball only.
Three-Headed Dragon — flies and breathes. Melee only when it lands.

YOUR KIT

Sword, bow, axe for parrying, fireball, trident, mace, wind charges and

a scope. Five armour sets, from leather to netherite — each piece costs

one more emerald and gives one more heart, and the old piece falls off.

GRADES

From level four on you are graded A, B or C: how fast you were, and how

many hits you took. A pays three emeralds, C pays one. Come back and do

better and you are paid the difference.

Three separate save slots. Ten languages. Keyboard and touch.

A game by Vedat Ertugrul

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PEAK gaming , banger game.